I'll explain the "Erdei", my Fairies, last.
Wizards, clerics, and fighters were easy to place immediately. Fighters hone their Strength and Agility. Mystics require Charisma to lead and share their conviction, but also Will to enforce that conviction and to stay strong in the face of opposition (and undead). Wizards similarly need Learning to understand their craft, but also Will for the determination. Mystics and Wizards would be one side of the circle, and Fighters the other. So far, so good.
But that left three blank spots on the map, and I still had four races left to fill them.
The dwarves were easy to place. Charisma and Strength fit nicely into my attribute map as neighbors, and the dwarves between them.
My halflings would fit nicely between Wit and Agility. Exactly as I'd envisioned them. At this point, my ring of attributes was complete.
So elves took their place between Wit and Learning.
But where was my Fairy race? I belatedly also realized that I still had one type of magic to get into the game: druidic magic. That worked perfectly with a Fairy race. But where could they fit? With the Mystics? Druids never struck me as Charismatic. With the Wizards? How could I fit book magic with tree magic without it feeling shoe-horned in. Also, would druids really be "squishy wizards", with penalties to strength and agility? Didn't sound very fey.
Then I noticed the hollow space in the middle of my diagram. Could I cheat, and put my Fairies there? Druids are about balance, so it made sense to not associate druids with any particular attribute.
And so was born a race of gravely serious druid-warriors, aghast at the wreckage wrought by man and dwarf. If my dwarves were no longer the strong and silent types, my otherworldly druid Fairies could be. Strong and silent woodland Fairies, very different from elves and men and dwarves and my little halflings.
Now I just needed a name. It had to evoke the wilds. But it couldn't be something already takenthat would cause all kinds of problems down the road. All kinds of elven and sylvan races had been named over the past 25 years. In the end, I settled on "Erdei", which is Hungarian for "Sylvan"a word I found on google translate. Like my halflings, these erdei have a write-up of their own.
I'm adopting the Dungeons and Dragons game "Labyrinth Lord" to suit my tastes - the changes have required a fey druid race of tall thin giants
I'm adapting the Dungeons and Dragons game "Labyrinth Lord" to my own tastes. This has involved a complete reboot of the Halfling.