But those early games, despite being simple, were never well-organized, and it became a chore trying to find things easily. So I dug up my "Advanced" rule books to add the new spells and magical devices and player-classes. And then I remembered that the "Advanced" version of the game was a dice-heavy and rules-heavy bore and if anything even less well organized. So I went looking for an update. What I found was that there is now quite a broad range of versions of fantasy role-playing games available.
I quickly found Labyrinth Lord, which is a cleaned up redraft of the 1981 basic/expert ruleset with some minor refinements. Then I found Dungeon World, a radically different version of the game that focuses on the story and the adventure and dispenses with an amazing amount of the mechanics. Both versions are imaginative and solve some of the problems of the original game (though Labyrinth Lord is a much more faithful reproduction).
What I've decided to do is merge the two, taking my favorites from both, and making a house-ruled hodge-podge that will add more story-and-adventure focus to the basic/expert rule-set, and allow me to fix a number of the glaring "bugs" that have always existed. I'm having a blast!
Update, 2016/10: Since game rules apparently can't be "copyrighted" per se, if you extract the copyright materials (e.g. images) you are supposedly able to share creations based on other game rules. In that vein, here are our three books: Lore; Monsters; and Spells!
The "infravision" of Dungeons and Dragons is hopelessly broken. I've decided to get rid of it.
One of the many "bugs" in the original game of Dungeons and Dragons was the magic system. This is my attempt to fix it.
I'm adopting the Dungeons and Dragons game "Labyrinth Lord" to suit my tastes, and it's been great fun. While I leave most of the rules alone, I've drastically changed two races, modified a t
I'm inventing monsters for the dungeons and dragons game I'm playing with my son.
The fantasy world of Sppang is the setting for my heavily house-ruled version of Labyrinth Lord, a clone of the basic-expert (B/X) version of dungeons and dragons from the early 80's.
The rules around wilderness pursuit in Basic/Expert Dungeons and Dragons never made much sense. Here's a revision.
My new random monster encounter system for Labyrinth Lord.
My thoughts on Australians after spending time in their sunburnt land.
Some reviews of fantasy roll-playing-game products.
I've built a three-in-one D&D monster table using separate dice sets for different effects.
I've decided to replace the alignment listings in the game. Monsters need alignment descriptors that will help you figure out how the monsters are played.