We played d&d on the weekend, and it was a memorable session - turns out they heard "white tower" when I was saying "wight tower". They've seized the priceless sword they went in for, but they haven't faced the boss yet. As with so many things in life, getting out is always harder.
The kids played fairly well, but once again decided on some things that introduced odd delays. Such as deciding to chance the dragons that were searching for them to stop to rebuild a rotted out 100-year-old sailboat. They also did well with the first of several puzzles they have to face.
And it's good they picked up the sword with a massive bonus against necromancers. There's a lich in play.